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embedding drift issues with llama.cpp
#1
Wanted to compare notes with people doing similar things.

I'm trying to decide whether to keep the current stack or change course. Main question is how people here are handling consumer GPUs.

If you've tested something similar, what did you keep and what did you stop bothering with?

I care more about stability than squeezing the last possible tokens/sec out of it.

I expected the biggest difference to come from the model, but the stack around it mattered at least as much.
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embedding drift issues with llama.cpp - by marbletrack - 10-06-2026, 12:47 AM

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